site stats

Elite dangerous best multicannon engineering

WebMay 2, 2024 · Stigbob. A good all round PVE loadout for the FDL is a pair of gimballed beams on the outer upper medium hardpoints and a huge gimballed MC below. That way you can strip shields and add in the MC for ripping hulls. Efficient heat transfer for the beams and efficient or overcharged corrosive for the MC. WebPvE Multicannon Corvette Build Engineering question. So I've been trying out a lot of different builds for my Corvette, mainly a 5 Long Range Thermal Vent Beam setup for the smaller hardpoints, then have different weapons on the 2 Class 4s, testing stuff like 2 Autoloader Overcharged MCs, 2 Long Range Plasma Accelerators, and even 2 Long …

Incendiary Rounds Elite Dangerous Wiki Fandom

WebDec 29, 2024 · Central large hardpoint: G5 Overcharged multicannon, corrisive. Two off-centre large hardpoints: G5 efficient beams (possibly longrange, I may have swapped … WebApr 3, 2024 · Even the Huge Multicannon benefits against ships with the hardest armour (Fer-de-Lance, Mamba, Imperial Cutter, Federal Corvette and Type-10 Defender). Sensors: The 4A Sensors with Long Range are essential. The best weapons are only effective if you can find suitable targets in large Conflict Zones, Resource Extraction Sites or Navigation … huntington high school parent portal https://mandriahealing.com

Ships - Engineering multi-cannons for Krait Mk II.

WebArmours and reinforcements. Defensive modules. Explosive weapons. Frame shift drives, thrusters and fuel tanks. Kinetic weapons. Limpet controllers. Mixed-type weapons. … Web3. jg3hot • 5 yr. ago. The good thing about long range is that your damage fall off point gets increased so that you are doing full damage at 1K distance. I have 4 large long-range burst turrets on my type 10 mining ship and they do well. I have 2 size 2 multi cannon turrets with increased ammo and corrosive shell. WebJun 28, 2024 · Armour hardness varies with ship and it can’t be changed by engineering. Lowest is the Sidewinder and Hauler at 20, highest is T10 with 75. Each weapon in ED has an armour piercing rating Which varies with weapon type and class and this can be changed by engineering. huntington high school portal

Best mod for Multi-cannon? Frontier Forums

Category:PVE FDL build recommendations : r/EliteDangerous - reddit

Tags:Elite dangerous best multicannon engineering

Elite dangerous best multicannon engineering

Engineering Multi-Cannons :: Elite Dangerous General …

WebOct 1, 2024 · Piwo. Sep 29, 2024. #1. I'm a huge fan of beam lasers, they're one of my favorite weapons in the Elite universe. Recently I equipped my Krait MkII completely with beam lasers and went bounty hounting. I left quite early, because after like 2 seconds of shooting the ship turned into a sauna and the power plant was nearly burning... WebArmours and reinforcements. Defensive modules. Explosive weapons. Frame shift drives, thrusters and fuel tanks. Kinetic weapons. Limpet controllers. Mixed-type weapons. Power plants and distributors. Scanners and sensors.

Elite dangerous best multicannon engineering

Did you know?

WebIt's not what you fly it's how you fly it! Multicannons in general do more module damage than hull damage thanks to their piercing characteristics. Large pulse and large multicannon. What I liked about the pulses is that they didn't draw too much from the distributor. Having 4 pips in weapons meant shooting forever. Web4A multi-cannon, overcharged + autoloader: damage per energy: 49,1. 4A beam laser, overcharged + oversized: damage per energy: 6,6. This is the most important difference. The huge MC is more than 7 times as efficient (more than 4 times if the beams are efficient + thermal vent).

WebThe Engineers are secretive, eccentric individuals who can modify the weapons and modules of ships to exceed baseline performance standards. As they reside in Workshops on planetary surfaces, they are only accessible to ships equipped with a Planetary Approach Suite. The modifications that Engineers offer vary depending upon their skill sets and … Web2 pulse lasers is a good stsrt, especially if you have no or little engineering. If you have engineering try 2 efficient thermal vent beams or 2 multicannons both overcharged one incendiary one corrosive ( this gives alot of damage but runs out of ammo in 15 mins)

WebSep 23, 2024 · 48 ratings. Federal Corvette PvE Allrounder Engineers Loadout 2.4. By Skynet. A Guide for a Allrounder PvE Federal Corvette with Engineers Loadout. It will take alot of Time to get the full Engineers … WebJul 30, 2024 · Weapon purpose: to provide low-power, quick and effective defense after possible sucessful interdictions by ELITE NPC(s) Weapon types: usual (no Guardian, no Powerplay) Engineering: have access to G5 MC Shield Generator: 6A, G5 Thermal Resistant/Stripped down (borrowed from Python, lol) hence the need to keep full pip here

WebThe Engineers are secretive, eccentric individuals who can modify the weapons and modules of ships to exceed baseline performance standards. As they reside in …

WebFeb 4, 2024 · Ceekay. May 20, 2024. #3. All the Alliance C class ships have a lot of hardpoints and not quite enough PD to run an all energy weapon array loadout so I run a mix of energy and kinetic weapons. Essentially energy weapons for shield stripping (and smaller targets) with kinetics for hull damage, this build has cannons but MC's are … maryamchesterWebIncendiary Rounds is an Experimental Effect that can be applied to weapons through Engineering. It is a modified ammo system capable of delivering superheated rounds, converting 90% of damage to thermal, making the weapon more effective against shields, at the cost of a 5% decrease in rate-of-fire and tripling of weapon heat generated by firing. … huntington high school ross county ohioWebNov 28, 2024 · I have an overcharged G5 C3 corrosive and two G4 high cap autoloader on my python as well as two G4 C3 efficient burst on top. It does the job very well in PvE. … huntington high school ny calendarWebCurrently I'm running a 4A Multicannon grade 4 engineered with rapid fire and corrosive shells, all remaining hardpoints are Burst Lasers grade 4 engineered with rapid fire and phase sequencing. Shields are just 5A minor engineering but can't remember exactly. I haven't unlocked Broo yet, working on it tho. huntington high school scheduleWebJul 20, 2024 · This is the total damage you can cause with each weapon system before needing to rearm: Large FIXED multicannon: 3.925 * 2200 = 8635. Large FIXED frag: 4.57 * 12 * 183 = 10035.72 (the 12x multiplier is because each frag shot launches 12 pellets each doing the listed damage) Huge FIXED multicannon: 4.625 * 2200 = 10175. huntington high school shreveport la yearbookWebtheir higher pen is largely moot due to the "mandatory" corrosive effect. the mismatched projectile speeds between cannon sizes makes fixed builds almost completely unfeasible. high yield has been nerfed to the ground, and that's probably for the better. They're still fun (and engineered cannons are just as OP in PvE as anything else), but ... huntington high school shreveport la logoWebHigh Capacity Weapon is an engineer modification that can be applied to weapons. It increases overall ammo capacity and clip size, at the cost of increased reload time and mass. It is available in 5 grades, with the highest grade offering up to 100% increase in capacity. This modification can be applied to the following weapons by certain engineers … huntington high school shreveport